![]() ![]() The tier of a country provides a small amount of prestige.There are several sources of prestige, some fixed to a certain amount, some scaling by another metric. The requirements to maintain and increase a country's rank change over the course of the game.Ī country might start as a great power due to their starting prestige, but then begin quickly falling behind due to economic and military stagnation, eventually being reduced to a major power even though its actual prestige number never went down.The number of great powers, major powers, and so on is not fixed to a specific number.In order to become a certain rank, a country must meet the prestige threshold for that rank, which is based on how it compares either to the global average or percentage-wise to the most prestigious country. Prestige is the accumulation of all factors that makes a country more or less glorious. Rank also plays a key role in many other systems such as subjects, infamy, diplomatic actions and more.ĥ× global average OR within 75% of highest prestigeĢ.5× global average OR within 50% of highest prestigeĠ.6× global average OR within 15% of highest prestige The more maneuvers it has in diplomatic plays.The more declared interests it can support (declared interests are also gained from Naval Bases).The more influence capacity it generates (allowing for a greater freedom in conducting diplomacy and signing diplomatic pacts).The higher a country's rank the better the below benefits are: Similarly, treaty ports are active only if the owner's rank is greater than the adjacent market owner's rank. The order of the rankings is important for certain mechanics, such as subjects, who typically must be a lower rank than their suzerain. An example of an unrecognized power at the start of the game is the kingdom of Nepal. Unrecognized power: These are unrecognized powers that generally lack the power to go up against anyone other than the weakest of recognized powers, and will often find themselves at the mercy of great and major powers and having to play them against each other to survive. An example of an insignificant power at the start of the game is the free city of Krakow. Insignificant power: These are nations that generally do not even have the ability to influence the outcome of local conflicts and can be safely ignored by anyone other than other insignificant powers in their immediate vicinity. An example of an unrecognized regional power at the start of the game is Sokoto. Unrecognized regional power: These are unrecognized powers that are powerful enough to influence their weaker neighbors and, possibly, resist stronger powers. An example of a minor power at the start of the game is Mexico. Minor power: These are regional powers that may be important for determining how a local conflict in their home region turns out but are generally irrelevant on the world stage. An example of an unrecognized major power at the start of the game is the Qing Empire. Unrecognized major power: These are unrecognized powers that are powerful and prestigious enough to throw their weight on a regional stage, try to resist the demands of the recognized powers and to be a potential candidate for recognition. An example of a major power at the start of the game is the kingdom of the Two Sicilies. Major power: These are regional powerhouses that often decide the course of conflicts in their home regions and may have a limited global presence. The most obvious example of a great power at the start of the game is Great Britain. Great power: These are the most powerful and glorious of nations and often have a global reach, getting involved in far-off conflicts. ![]() There are seven ranks that a country can obtain, and a special eighth rank that only applies to decentralized (non-playable) nations. ![]()
0 Comments
Leave a Reply. |